e-Commerce
and e-business
E-commerce
refers to online transactions, buying and selling of goods and/or services over
the internet.
E-business
covers online transactions, but also extends to all internets based
interactions with business partners, suppliers and customers.
Advantages
of e-commerce:
a.
It makes buying selling procedure faster, as well as easy to find
products.
b.
It makes buying/selling possible 24/7.
c.
There are no theoretical geographical limitations hence more reach to
customers.
d.
It reduces operational costs and provides better quality of services.
e.
It does not require physical company set ups.
f.
It is easy to start and manage a business.
Disadvantages
of e-commerce:
a.
Any one, good or bad can easily start a business. And there are many bad sites
which eat up customer's money.
b.
There is no guarantee of product quality.
c. Mechanical
failures can cause unpredictable effects on the total processes.
d.
As there is minimum chance of direct customer to company interactions, customer
loyalty is always on a check.
e.
There are many hackers who look for opportunities and thus an ecommerce site,
service payment gateways all are always prone attack.
Multimedia:
Term multimedia
The term multimedia is simply a combination of multiple forms of media which includes text, graphics, audio, video, animation, etc.
The term multimedia is simply a combination of multiple forms of media which includes text, graphics, audio, video, animation, etc.
The uses of multimedia
Education: we can see teachers delivering course contents using different multimedia techniques in institutions, colleges and universities which help the students for clear concept and understanding by putting designed text, audio, video, etc.
Entertainment: multimedia technology is widely used in entertainment business. Without this technology, movies, animation, etc.
Business: business houses give the product information to their customers through newspaper, radio, online, television whatever it may be. Multimedia makes information attractively using multimedia tools.
Communication: in the field of communication using different sorts of multimedia tools, we can communicate with each other very easily, like live text chat, audio chat, video chat which makes our daily communication like easy.
Training: we use multimedia tools and techniques for delivering information in the form of text, image, audio, and video for trainee in attractive and effective way so that they can capture the contents easily.
Web pages: Now a days, website of any organization, individuals is quite familiar for presence on NET to provide information for the users. They give the information with user friendly and interactively to the users applying different multimedia tools by using images, video, audio, animation on web page.
Components of multimedia
i.
Text
ii.
Graphics
or images
iii.
Audio
iv.
Video
v.
Animation
vi.
Hypermedia
Abbreviations and its full form
WMA: Windows Media Audio
WAV: Windows Audio Video
MIDI: Musical Instrument Digital Interface
WMV: Windows Media Video
MPEG: Motion Picture Experts Group/Moving Picture Expert Group/Moving
AVI: Audio Video Interleave
FLV: Flash Live Video
SWF: Small Web Format
Hypermedia:
Hypermedia is a term used for hyper text which is not constrained to be text: it can include graphics, video and sound.
Hypertext + multimedia=Hypermedia
Hypermedia allows links to be embedded in multimedia elements like
images and videos. You can tell if something is hypermedia by hovering the
mouse cursor over the image or video - if the element is hypermedia, the cursor
changes, usually into a small hand.
Although the Internet is the best example of the use of
hypermedia, there is a lot of software that makes use of both hypermedia and
hypertext. A lot of word processing, spreadsheet and presentation software like
Microsoft Office allow hypermedia and hypertext to be embedded into the
documents created. For example, in Microsoft Word, users can add hyperlinks to
any word and even add links to pictures. Microsoft PowerPoint has the same
feature for hypermedia..
E-learning
is a new concept of delivering digital contents in learner oriented environment
using information and communication technology (ICT). Delivery of the digital
content is the main characteristic of e-learning.
Advantages
of e-learning:
It
maintains the consistency of content.
It
is easy for customization.
There
is no any geographical limitation for learning.
It
is quite favorable for learner as it can happen at any time and anywhere.
It
reduces or eliminates travel costs to attend learning events.
It
reduces or eliminates need for classroom/instructor infrastructure.
Disadvantages
of e-learning:
Learners
with low motivation or bad study habits may fall behind
Without
the routine structures of a traditional class, students may get lost or
confused about course activities and deadlines
Students
may feel isolated from the instructor and classmates
Instructor
may not always be available when students are studying or need help
Slow
Internet connections or older computers may make accessing course materials
frustrating
Managing
computer files and online learning software can sometimes seem complex for
students with beginner-level computer skills
Hands-on
or lab work is difficult to simulate in a virtual classroom.
E-governance
E-governance
is the application of electronic means to improve the interaction between
government and citizens; and to increase the administrative effectiveness and
efficiency in the internal government operations.
Despite
the government of Nepal has positively giving attention towards the development
of ICTs and subsequent implementing e-governance, a number of issues has yet
addressed. Some of the challenges for successful implementation of e-governance
are presented as:
Information
transparency
Legal
issues
Resources
availability
Infrastructure
including connectivity in rural area
Capacity
and awareness
Political
will and government action
Advantages
of E-governance
E-Governance
offers many benefits and advantages for the government, corporate sector and
society. E-Governance facilitates better delivery of government services to
citizens, improved interactions with business and industry, citizen empowerment
through access to information, or more efficient government management. It
simplifies internal operations and improves performance of government
departments while helping all sections of society to avail government services
at lower cost with maximum ease of use.
Virtual
Reality (VR):
Virtual
reality is a new computational paradigm that redefines the interface between
human and computer becomes a significant and universal technology and
subsequently penetrates applications for education and learning.
Application
fields of Virtual reality
Virtual
Reality in the Military: A virtual reality simulation enables them to do so but
without the risk of death or a serious injury. They can re-enact a particular
scenario, for example engagement with an enemy in an environment in which they
experience this but without the real world risks.
Virtual
Reality in Education:
Education is another area which has adopted virtual reality for teaching and
learning situations. The advantage of this is that it enables large groups of
students to interact with each other as well as within a three dimensional
environment.
Virtual
Reality in Healthcare:
Healthcare is one of the biggest adopters of virtual reality which encompasses
surgery simulation, phobia treatment, robotic surgery and skills training.
Virtual
Reality in Business:
Many businesses have embraced virtual reality as a cost effective way of
developing a product or service. For example it enables them to test a
prototype without having to develop several versions of this which can be time
consuming and expensive.
Virtual
Reality in Engineering: Virtual reality engineering includes the use of 3D modeling
tools and visualization techniques as part of the design process. This
technology enables engineers to view their project in 3D and gain a greater
understanding of how it works. Plus they can spot any flaws or potential risks
before implementation.
Virtual
Reality and Scientific Visualization: Virtual reality is being increasingly used
in the field of scientific visualization. This field is based upon using
computer graphics to express complex ideas and scientific concepts, for example
molecular models or statistical results.
Virtual
Reality Programming Languages: For virtual reality to be truly effective,
it must have a good sense of realism. Just on its own this is a technical
challenge and, as such, virtual reality is highly demanding on many resources.
From hardware performance to the intellectual ability of the implementer of the
system, how these are managed is a massive issue.
Augmented
Reality (AR):
What is Augmented Reality?
Augmented reality is the
technology that expands our physical world, adding layers of digital
information onto it. Unlike Virtual Reality (VR), AR does not create the whole
artificial environments to replace real with a virtual one. AR appears in
direct view of an existing environment and adds sounds, videos, and graphics
to it.
A view of the physical real-world environment with
superimposed computer-generated images, thus changing the perception of
reality, is the AR.
The term itself was coined
back in 1990, and one of the first commercial uses in television and military.
With the rise of the Internet and smartphones, AR rolled out its second wave
and nowadays is mostly related to the interactive concept. 3D models are
directly projected onto physical things or fused together in real-time, various
augmented reality
apps impact our habits,
social life, and the entertainment industry.
AR apps typically connect
digital animation to a special ‘marker', or with the help of GPS in phones
pinpoint the location. Augmentation is happening in real time and within the
context of the environment, for example, overlaying scores to live feed sport
events. Example Microsoft hololens.
There are 4 types of
augmented reality today:
·
marker less AR
·
marker-based AR
·
projection-based AR
·
superimposition-based AR
E-medicine
E-medicine
refers to an approach that provides medical services whenever and wherever
required using information and communication technology.
With
the help of this approach, even small number of doctors can provide medical
service to large number of people scattered in different locations. The people
of rural areas who are unable to get service of doctors can be benefitted from
this approach. The patients share his/her medical problems to the doctors. This
approach is now getting more popularity among the doctors too. They can post
their experiences and issues in the online discussion forum. Without good
facility of information and communication technology, e-medicine cannot be
effective. This is the problem facing in the developing countries like Nepal.
Robotics:
What Is Robotics?
Robotics
is the intersection of science, engineering and technology that produces
machines, called robots, that substitute for (or replicate) human actions.
Impact
of Robotics in human life
Positive
Impacts:
Robots
can provide a wide variety of benefits to society. The most prominent benefit
of robots is that they allow physical tasks to be performed at a greater speed
than humans could reasonably achieve, and that tasks can be performed by robots
that are beyond the reasonable physical capabilities of humans. For example, in
manufacturing, mechanized processes allow production to take place at a great
speed, with little human effort required. This allows for the low-cost
mass-production of goods. These manufacturing processes allow for great
precision, and can allow products of a very high quality to be produced.
Negative
Impacts:
As
they are out to use to do common tasks, Humans are increasingly becoming lazy,
and thus their health is adversely affected. Also, as robots become more and
more autonomous, the chances that they commit a mistake are very high. These
mistakes can lead to serious problems if unchecked. Also, as self-learning
Robots evolve, they may make decisions that are harmful to Human beings. From
another perspective, If the robots are not self-learning, they will do jobs
only which they are programmed for. Updating their functions will thus require
more expertise.
Artificial Intelligence (AI) and it's application areas:
Artificial Intelligence (AI) is a branch of computer science which is
concerned with programs that solves and analyze problems intelligently.
The applications of AI are as:
Game playing: Ai emerges and gives new height for dull machines on the
field of game playing. Some intelligence programming is far better than human
brain.
Expert systems: it is computer programming to make decisions in real
life situations. AI based computer system can decide and think itself for
desired result what is to be happened.
Pattern detection: it detects most common patterns for authentication, for
example thumb detection, iris detection, etc. This is most widely used tools
for security purpose which once stored in database.
Natural Language Processing: NLP is a branch of artificial intelligence
that deals with analyzing understanding and generating the languages that human
use naturally in order to interface with computers in both written and spoken.
Automated operation: AI is used to automate satellite, space shuttle,
airplane without pilot, etc. Without any technical human being, the system
automatically handles and controls the systems that are already set in that
corresponding instruction with logics and mathematics.
Robotics: robots are used in many fields like in space, medicine, and research
etc. Now a days, robots are broadly using in surgery for operation micro level
surgery for operation micro-level surgery.
Components of AI:
Search: this intelligence is used to search solution of particular problem like
possibilities of moves on chess playing game. Searching is very important and
needs to be very fast and must search with accuracy. So AI based system is
useful for particular problem oriented search easily.
Pattern reorganization: it is used to recognize some type of
figures, images or audio sounds. Its application is used for the authentication
like face detection, iris detection, voice reorganization, etc.
Logic generate: as the name suggest, AI is intelligence with creating
logic in different problems. Logic in terms of predicate basis or whatever,
this system creates logic for solving the any kind of related problems as per
the AI related system and software.
Common sense and reasoning: the main goal of AI is to produce good
reasoning power and produce logic. This reasoning power and logic made machines
like human.
Learning from experience: AI programming is built to learn from the
experiences like human being. Learning is limited with comparison to the human
beings and also depends on the programming language used.
Genetic programming: AI programs are used to solve relationship between
humans. As we see in genetically there is inheritance properties that can help
the future prediction.
Neural network: AI technique that mimics the operation of the human
brain that refers to nerves and neurons, and comprises of densely
interconnected processors working simultaneously that means parallel.
Ethical aspect of AI
AI can be used for good or bad. This is why it's important to think
about what AI is, and how we want it to be used.
Some ethical aspects of AI are:
AI builders have an obligation not to exploit people's ignorance and
make them think. AI is human.
Robots are not really your friends. They may be harmful for individuals.
So developers should be ethical. Use of AI must obey the social norms and
values.
Use of AI should be under the intellectual property rights
Ambient
Reality(AMI):
What is
Ambient Intelligence (AmI)?
Electronic
environments that are sensitive and responsive to the presence of a user, which
disappear into surroundings until only the user interface remains perceivable
by users. The ambient intelligence paradigm builds upon pervasive
computing, ubiquitous computing, profiling, context awareness, and
human-centric computer interaction design.
GIS(Geographic
Information Systems):
What is Geographic Information Systems (GIS)?
Geographic Information Systems (GIS) store, analyze and visualize
data for geographic positions on Earth’s surface. GIS is a computer-based tool
that examines spatial relationships, patterns and trends. By connecting
geography with data, GIS better understands data using a geographic context.
The 4 main ideas of Geographic Information Systems (GIS) are:
§ Create geographic data.
§ Manage it in a database.
§ Analyze and find patterns/ways.
§ Visualize it
on a map.
Because viewing and analyzing data on maps impacts our
understanding of data, we can make better decisions using GIS. It helps us
understand what is where. Analysis becomes simple. Answers become
clear.
Every day, GIS powers millions of decisions around world. It makes a big impact in our life and you might not
even realize. For example, some applications(uses) of GIS are:
§ Pinpointing
new store locations
§ Reporting
power outages
§ Analyzing
crime patterns
§ Routing
in car navigation
§ Forecasting
and predicting weather
Bitcoin:
Bitcoin
is a digital currency created in January 2009. It
follows the ideas set out in a whitepaper by the mysterious and
pseudonymous developer Satoshi Nakamoto, whose true identity has yet to be
verified. Bitcoin offers the promise of lower transaction fees than traditional
online payment mechanisms and is operated by a decentralized authority, unlike
government-issued currencies.
Bitcoin is a type of cryptocurrency. Balances of
Bitcoin tokens are kept using public and private "keys," which are
long strings of numbers and letters linked through the mathematical encryption algorithm that was
used to create them. The public key (comparable to a bank account number)
serves as the address which is published to the world and to which others may
send bitcoins. The private key (comparable to an ATM PIN) is meant to be a
guarded secret and only used to authorize Bitcoin transmissions. Bitcoin keys
should not be confused with a Bitcoin wallet, which is a physical or digital
device which facilitates the trading of Bitcoin and allows users to track
ownership of coins. The term "wallet" is a bit misleading, as
Bitcoin's decentralized nature means that it is never stored "in" a
wallet, but rather decentrally on a blockchain.
Style notes: according to the official Bitcoin Foundation, the word
"Bitcoin" is capitalized in the context of referring to the entity or
concept, whereas "bitcoin" is written in the lower case when
referring to a quantity of the currency (e.g. "I traded 20 bitcoin")
or the units themselves. The plural form can be either "bitcoin" or
"bitcoins." Bitcoin is also commonly abbreviated as "BTC."
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